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X2 (formerly known as X) is a steel roller coaster operating at Six Flags Magic Mountain in Valencia, California. It is the world's first 4th Dimension roller coaster. Roller. Coaster Tycoon - Wikipedia. Roller. Coaster Tycoon is a series of video games that simulate amusement park management. Each game in the series challenges players with open- ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters. Roller. Coaster Tycoon was developed by Scottishdesigner and programmer. Chris Sawyer, artist Simon Foster and composer Allister Brimble, with assistance from various leading figures from the real- world roller coaster and theme park industry. It was published by Hasbro Interactive (which was sold to Infogrames, and is now known as Atari). The game was a sleeper hit. The series currently contains four main PC installments (plus expansion packs), a Nintendo 3. DS installment, and a mobile installment. The fourth and latest PC installment, Roller. Coaster Tycoon World, was released on November 1. Main Series. The game was developed by Micro. Prose and Chris Sawyer and published by Hasbro Interactive. Roller. Coaster Tycoon received two expansion packs: Added Attractions (released in the US as Corkscrew Follies) in 1. Loopy Landscapes in 2. Two special editions were released: Roller. Coaster Tycoon Gold/Totally Roller. Coaster in 2. 00. Corkscrew Follies, and Loopy Landscapes; and Roller. Coaster Tycoon Deluxe in 2. Gold plus more designs for the different customizable rides. The game was also released on Xbox on March 2. Roller. Coaster Tycoon 2. The game was developed by Chris Sawyer and published by Infogrames. Roller. Coaster Tycoon 2 has two official expansion packs: Wacky Worlds and Time Twister, both released in 2. The Combo Park Pack edition contains the original game and the Wacky Worlds expansion. The Triple Thrill Pack contains the original game and both expansions. Roller. Coaster Tycoon 3. Although the core features of Roller. Coaster Tycoon 3 are based on the previous games, Chris Sawyer, the developer of the first two games, acted only as a consultant. The game was developed by Frontier Developments instead, and published and advertised by Atari featuring a completely different structure. Two expansion packs for Roller. Coaster Tycoon 3 were released - Soaked! A bundle, Roller. Coaster Tycoon 3 Gold, was also released, including the original game and the Soaked! Roller. Coaster Tycoon 3 Platinum is available for Windows and Mac OS X. Roller. Coaster Tycoon World. The installment is different from previous games in that players build coasters with a spline- based system. It also introduced a new . The game is also the first to incorporate the Steam Workshop. It received mostly bad reviews because it removed a lot of fun, value and charm from the original game formula. Spinoffs. It was developed by n- Space for the Nintendo 3. DS. While using many assets and engine content from Rollercoaster Tycoon 3, this game reverted to an isometric view and removed features such as adding scenery and pools due to the limitations of the Nintendo 3. DS. Roller. Coaster Tycoon 4 Mobile. The game was initially only available for i. Phone, i. Pad and i. Pod touch devices. The game was later released for Android devices (OS 4. October 2. 01. 4. The game was developed by On. Games without Chris Sawyer's input (other than licensing). The game is built on the freemium model with social media integration. This installment was universally panned and was criticized due to Chris Sawyer's absence in the making of the game, the heavy use of microtransactions and wait times, which fans state . Unlike Roller. Coaster Tycoon 4: Mobile, It has no in- app transactions. Roller. Coaster Tycoon Classic. Like Roller. Coaster Tycoon 4, it contains in- app purchases and wait times, but expands upon the social media integration. An Android version was released in April 2. Some scenarios in the game provide an empty plot of land and allow the player to build a park from scratch, while others provide a ready- built park which usually suffers from deterioration, bad planning, or underdevelopment. The player must wisely invest the limited amount of money provided. Most scenarios require that the goals be achieved for a specific in- game date, otherwise the scenario is not 'complete'. Completion of scenarios is a prerequisite for unlocking further scenarios in the first Roller. Coaster Tycoon game. In Roller. Coaster Tycoon 2, all the scenarios are available for play and the player can complete them in random order. The player is responsible for building out the park such as raising or lowering terrain, laying out footpaths, adding decorative elements, installing food, restroom, and trash facilities, and building out the rides and attractions. Many of the rides that can be built are roller coasters or variations on that, such as log flumes, water slides and go- kart tracks. The player can build these out with hills, drops, curves, and other features (such as loop- the- loops for steel roller coasters), limited only by cost and the geography of the park and other nearby attractions. Stationary rides, such as Ferris wheels, merry- go- rounds, and bumper cars can also be placed. Rides are ranked on scales of excitement, intensity, and nausea, all which influence which park guests will ride those attractions and how they will behave afterward. The player can set the prices for park admission rides and guest amenities. The player is also responsible for hiring park staff to maintain the rides, keep the park clean, and entertain the guests. Players may also invest in 'research', which unlocks new rides and improvements as time goes on, though it costs money to continue research. Research in a particular area is disabled when all attractions in that category are researched. The guests, who are integral to the gameplay, are treated as separate entities which can each have particular characteristics and be tracked by the player around the park. The game keeps track of how much money they have, what they are carrying, their thoughts, and what their current needs are (thirst, hunger, etc.). Each guest also has some unique features such as preferring gentle rides over roller coasters, and their nausea tolerance. Some scenarios are even biased towards a specific guest demographic and require the player to take this into account in designing the park. In Roller. Coaster Tycoon 3, the player can create their own guest groups to visit their parks. Sequels have continually upgraded the number of rides and amount of customization available to the player.
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